Active Development

LIGHTFALLEN

The game I've always wanted to make. A 3D action game built in Unity where you wield solidified light, progress through an ability tree, and uncover the legacy behind 12 hidden stones.

Project Class
3D Action Game
Tech Stack
Unity
C#
No Public Repo

Lightfallen is the game I’ve been wanting to build since my childhood. It’s a 3D action game set in a world where light can be materialized into almost anything. Physical objects, weapons, extensions of your own body. How you shape it depends on how far you’ve trained.


The Story

There are 12 hidden stones in the world, each granting a unique power. Centuries ago, the protagonist’s ancestor was part of a secret council of stone wielders. After a betrayal, they fled with the Blue Stone, the one that controls light, and were branded the “Fallen Light.” Now the protagonist inherits the stone, the exile, and the title: the Lightfallen.

Development

Built in Unity 6 with all core gameplay systems written from scratch in C#. The focus is on writing only what’s needed, using best practices, and avoiding unnecessary complexity.

This project is actively in development and I’ll be updating this page as things progress.

DevLogs