Lightfallen is the game I’ve been wanting to build since my childhood. It’s a 3D action game set in a world where light can be materialized into almost anything. Physical objects, weapons, extensions of your own body. How you shape it depends on how far you’ve trained.
The Story
There are 12 hidden stones in the world, each granting a unique power. Centuries ago, the protagonist’s ancestor was part of a secret council of stone wielders. After a betrayal, they fled with the Blue Stone, the one that controls light, and were branded the “Fallen Light.” Now the protagonist inherits the stone, the exile, and the title: the Lightfallen.
Development
Built in Unity 6 with all core gameplay systems written from scratch in C#. The focus is on writing only what’s needed, using best practices, and avoiding unnecessary complexity.
This project is actively in development and I’ll be updating this page as things progress.
